Common Races

Common Races are those found just about anywhere on the planet. You can play any of these with no problem, and little explanation. Minor exception: Gnomes, Goliath (see entries below).

Common Races are those found just about anywhere on the planet. You can play any of these with no problem, and little explanation. Minor exception: Gnomes, Goliath (see entries below).

Dwarf
Dwarf

Dwarven explorers arrived nearly at the same time that humans came to Tjara. Hardy and resilient, they are always in search of new challenges, new problems to overcome. Among the dwarf clans are tinkerers, inventors, as well as weapon and armor smiths. There are explorers, adventurers and bandits, as well as college professors, scholars and even a few politicians. But central to the dwarven mind is still an ethos of challenge. The dwarf longs to create a lasting legacy for all time, to be the greatest warrior, leader, craftsman, inventor, or even the most nefarious pirate. Dwarves are very numerous, but are most commonly found in and around large cities, or wherever they find themselves most needed. The dwarf’s first responsibility is to his clan, then to his people, then to Moradin. Whatever nation he lives in holds only a paltry claim to the dwarf’s loyalty when in comparison to these.

Half-Orc
Half Orc

Among the races of Tjara, the Half-Orc has likely been the most greatly misjudged. While orcs are unpredictable, they are not entirely bad, as is evident by the recent trade agreements with the tribes of Sytein. Half-orcs are most often found in cities or large towns, but rarely stay in one place for long. Many make a living as caravan guards, though a growing number of half-orc craftsmen have begun appearing on the outskirts of some cities. Half-orcs relish their privacy, and do not appreciate anyone prying into their affairs.

Goliath (used for Half-Giant)
Goliath

The Goliaths roam the northern steppes of Man’at, their tent cities moving from place to place every few months. Fiercely independent, the Goliath finds freedom the ultimate goal. Where that freedom is found and in what form is different for each. Some seek freedom from responsibility and serve others, while there are those who embed themselves into remote areas to become hermits free from society. Whatever kind of freedom a Goliath seeks, it is always in pursuit of his birth prophecy, delivered by the tribe’s shaman the moment breath is drawn.

Human
Human

The race of men has been on Tjara for almost three thousand years. A human mind needs order, and he must understand his position in the hierarchy of the world. He creates kingdoms, lords, sects of warriors born to serve and priests dedicated to administering healing. Over the centuries, codes of honor and social conduct have been developed, guiding humanity in how to live.

Seten Manus (AKA Halfling)
Halfling

One of two ancient races, Seten Manus live on nearly every land mass in Tjara, save for those few places which are entirely populated by the greater Fey. They have no cohesive government or hierarchy that include them all, but have mostly integrated themselves into the societies formed by the newer races on Tjara. The Seten Manus see themselves as the protectors of Tjara’s secrets, and they will do anything necessary to protect their world.

Elf
Elf

Elves came to Tjara directly from the Feywild, for reasons that they have never disclosed. While it is true that the elf still favors the forest, they are not its master here. Like the Goliaths of the steppes and northern tundra, the elven populations tend to stick to their own kind. The island nation of Inhar Matem is home to nearly all the world’s greater fey, boasting an elite group of arcane schools as well as those for art, architecture, and medicine. For these reasons, the Elves of Tjara are primarily urban. There are those that forsake their noble upbringing and take to the road or the wilds, befriending lesser fey on the mainland or working for human lords. These are often disowned.

Half-Elf
Half-Elf

From the union of human and elf comes the Half-Elf. Bold and generally quite social, the Half-elf draws well from his dual ancestry. Capable of deep meditation and quick action alike, these people have in many cases overcome the social stigma of being “half breeds”. Half-elves are found nearly everywhere, except for the island of Inhar Matem. The elves of that island view them as a dilution of blood which benefits from its purity. Half-elves for the most part do not care, and as in many other cases, flaunt their elven ancestry.

Gnome
Gnome

For the most part, Gnomes have a great aptitude for working with natural energies. There are many within the Fey kingdom that look down upon such primal powers. Therefore, it happened that the first Fey to cross over were the Gnomes, some 5,000 years ago. With few exceptions, Gnomes live in wooded areas. In fact, they are protectors of woodlands. Rarely is there a patch of woods without at least one gnomish family living in it. Gnomes are somewhat anti-social, in the grand scheme of things. By and large, they tend to keep to their own kind and have little to do with the affairs of others. There have been exceptions, some of whom are quite famous.