Marlakei's Items

Long ago, a wizard named Ellin Marlakei created a great deal of articles that were made either of dodgy materials or were intentionally made to randomly backfire upon the user. Some say Marlakei was evil. Others believe him to be one of the greatest pranksters of all time. Whatever the case, Marlakei’s wondrous items are not to be used by the faint of heart.

Gambler’s Items

Carved from knuckle bones stolen out of looted graves, these dice may allow you to cheat the fates, but the more you use them…

Gambler’s Temptation Dice

Wondrous Item
Level 9
Cost: 2,200 gp

Power (Daily): Minor Action. Roll 2d6 to determine benefit or penalty.

  • 2: You are dazed and immobilized until the end of your next turn.
  • 3 – 5: Gain +2 bonus damage rolls, but are slowed until the end of your next turn.
  • 6 – 8: Gain +2 bonus to attack rolls, but take -2 to defenses until the end of your next turn.
  • 9 – 11: Regain hit points as if you spent a healing surge, but grant combat advantage until the end of your next turn.
  • 12: Gain +2 to attack and damage rolls until the end of your next turn and regain hit points as if you spent a healing surge.

Coins of Tempted Fate

The likeness of Ellin Marlakei graces these silver and gold coins. If he looks less than trustworthy, that’s because he was. A flip of the coin could give you great benefit, but it may also do you harm.

WARNING: Do not attempt to spend Marlakei’s Coins of Tempted Fate.

Coin of Tempted Fate, Silver

Wondrous Item
Level 5
Cost: 850 gp

Power (Encounter): Minor Action. Flip a coin to determine benefit or penalty.

  • Heads: Gain +2 to attack and damage, and +2 bonus to defenses until the end of your next turn.
  • Tails: Take -2 penalty all defenses and grant combat advantage until the end of your next turn.

Coin of Tempted Fate, Gold

Wondrous Item
Level 9
Cost: 1,500 gp

Power (Encounter): Minor Action. Flip a coin to determine benefit or penalty.

  • Heads: Recover hit points as if you spent a healing surge and gain an extra move action this turn.
  • Tails: Spend a healing surge and recover hit points as normal. You are dazed until the end of your next turn.

Marlakei's Items

The Western House Rebellion antilogic1